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SS2 Re-imagined: Von Braun corridor

One of the games that convinced me to want to make games for a living was System Shock 2. While I've enjoyed other sci-fi horror titles in subsequent years, nothing has managed to capture the feel of the second System Shock. When it came time to work on some sci-fi environments and props, it was a pretty easy choice for me to use an imagined remake to inspire me. This is still a WIP, but I will be updating it as I continue to add more props.

In-game screen shot of the hall, with the crates added.

In-game screen shot of the hall, with the crates added.

Final render of the crate in Substance Painter.

Final render of the crate in Substance Painter.

Another render of the crate in Substance Painter, showing the LCD panel on the top.

Another render of the crate in Substance Painter, showing the LCD panel on the top.

Close up of the crate in Unity.

Close up of the crate in Unity.

Wireframe of one of the columns in the hall.

Wireframe of one of the columns in the hall.

Wireframe of the closed door in Maya.

Wireframe of the closed door in Maya.

Wireframe of the partially opened door in Maya.

Wireframe of the partially opened door in Maya.

Wirefrane view of the base environment in Maya.

Wirefrane view of the base environment in Maya.

Wireframe of some of the wall panels.

Wireframe of some of the wall panels.