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Doryphoros (anatomy study)

Doryphoros (anatomy study). Final project in my Anatomy class at the Academy of Art University. I started the model in ZBrush using ZSpheres, then sculpted the details, and exported to 3DS Max for re-topology and UV Unwrap. I brought the model back in to ZBrush to paint the marble textures, then exported the model back in to 3DS Max to render in VRay.

Doryphoros (anatomy study). Modeled in ZBrush and 3DS Max, rendered in 3DS Max/VRay

Doryphoros (anatomy study). Modeled in ZBrush and 3DS Max, rendered in 3DS Max/VRay

High Poly turnaround with textures.

High Poly turnaround with textures.

High Poly turnaround without textures

High Poly turnaround without textures

Low Poly turnaround

Low Poly turnaround

Initial ZSphere model

Initial ZSphere model